Sunday, 7 November 2010

Finished Banner (1.4)


I have now more or less finished the banner. From looking at it I can see that it is too text heavy, so if we were to do it again we would correct that, but I cannot now because I do not have the original files.
I imported the files I had not already imported, (from Luke - the title and one of the boxes), and removed the white on all the files.


I learned how to use the scissor tool so I could cut each box (that actually contains two boxes within it) into two separate boxes and move them around so I could use the space better.

I did this and then realised I could crop each box/jpeg by dragging the lines around it further in, so I did this to make them easier to see, and laid them out.
I then arranged them however worked the best.
Then I added lines to point the boxes to wherever the places they are are.


Finished Doctor Faustus Personal Response (1.1; 1.3)

I have changed some things around and added some parts based on Mr Bigland's comments, and here is my personal response, finished:


The Royal Exchange’s performance of Doctor Faustus was magical from the start.

The performance started promisingly and jumping straight into the story; my first doubts about whether I would understand everything or not washed away, and I became immersed in the play.

After the mood had been set, still early on in the performance, there was a part that made a lot of people jump (including myself) and I thought it was really good, where a dark hellish figure came down from the ceiling. The rest of, (at least) the first half, was filled with more exciting moments many of which I would have not expected to be that visually stunning in a theatre.

The battles and intense scenes were brilliant, a strange dance-like choreography running through the whole play, in which I found particularly inspiring. A dark, spidery like texture showed as the demons were scattered across the stage, attacking or taking characters away - the scene in which Faustus realised he could control them is a great example, an intricate display of a somewhat elegant action scene.

Another use of the dark figures was to change the set. The play started and finished in Faustus’ dark cellar, the scene changes simple but effective. As well as the demons, lights and chandeliers came down from the ceiling and the striking use of the roll-out carpet worked surprisingly well. In just moments, the set could be drastically changed, the colour and feel of part of the world that was displayed.

Pulled into this world, the crowd were right inside the set – not only was every seat a great position (and even if one special effect wasn’t very visible to where sat, definitely another one soon would be) but there were candles and books stacked around the edges of the stage and the balconies; the chandeliers, neon lights, demons and often people were suspended and hung from the blackness above to be swallowed back up again; at parts, characters were almost right among the audience...

In addition to the great set and choreography, clever “magic” tricks were performed at points throughout the play (a few by Faustus himself in his all-powerful state), which were shocking – at one point Faustus appears to have even been decapitated, looking very real (at first.)

Some of the costumes were interesting and creative (whilst in some ways also quite useful for the actors themselves), especially the use of masks recurring through the play (the most notorious of these the way Helen of Greece was portrayed, looking and moving like a doll.)

Also, not only were the visuals wonderful, but the sound carried very well in the circular venue, and the use of the plays 38* speakers, placed around the room, paid off quite well. The speakers were used to show voices in Faustus’ head, and also to make, with new technology, some of the things Faustus says echo around the room. I thought this would be used more often and more noticeably, from looking through the programme, but the speakers were still put to quite good use with the voices.

Even in times where there weren’t special effects and action scenes though, namely the second half, the play was still very enjoyable. Although some parts of the play could have been possibly shortened, some scenes were very tense, atmospherical and even emotional. An example is the mystical scene where Faustus meets Helen of Greece, summoned from hell, and another: the end scene - a slightly new take on the Doctor Faustus ending, as Faustus faces his fate and slowly steps into the grave, rather than being dragged off by demons as he argues against going to hell.

In some ways this ending was effective - it ended the play on a melancholy note, keeping us wondering about the depths of hell and about what Faustus had done throughout the play - his incredible desire for power had made him blind to see what the consequences might end up...

It did not, however, though still quite dark and gloomy, offer a horrifying atmosphere, one that a lot of people would have expected from this play.

The director had already captivated the audience with a detailed set, but his intention was also to frighten everyone. "If we do get it right, it should be absolutely terrifying in places.”

I remember jumping at least twice throughout the play, but it wasn't terrifying - I can imagine a young audience being frightened by it (though there were no very young people there), but it didn’t do that much to scare, at least, myself.

Overall, the play did focus less on the gore and sinister side of the play and a lot in the (modern,) comical side of the play, and in the characters.

Although there were scenes that were a little sinister, for example where Faustus was presented the 7 deadly sins in front of him, or where people that plotted to kill him were hunted down and taken away by demons, there were more light-hearted, scenes added to the play that were obviously not in the original, like innuendo parts and comical references.

Personally, I don't think it needed to be any scarier - the action and choreography was enough to make it very enthralling...but some of the funny and comical scenes took away the authenticity of the play, which I thought was a bad thing. Obviously the writer of the play, Christopher Marlowe, meant for there to be a contrast in places between the dark and the humour, but I don't think he meant for it to be this much.

The acting was quite convincing however: throughout the play Faustus' character seemed nervous and unsure of himself, his constant referring to himself in third person helping this along. This worked in its own way though - Faustus appeared less like this, more cheerful, as his popularity increased and he became renowned, and then more nervous again by the end. His world of magic was mirrored in the world of his unknown (by him) followers, other people who wanted to use the powers he used (but not for the same purposes.) This contrast was the way the comedy and light-heartedness worked...in some cases the play made me laugh out loud.

Doctor Faustus is a great play, and this adaptation of it was, in short, pretty fantastic. Although for some fans of the play and those expecting a sinister experience it may have been a little unsatisfactory, but generally it was a great adaptation, brilliant enough for those that are fond of theatre to enjoy, and definitely brilliant enough to persuade those not too fond of theatre to become more fond of it.

Banner Progress (1.4)

As the rough deadline was slightly extended till next Monday, on Thursday, we have the weekend to finish the banner.
Luke has not done the background as he said he would.
We arranged that Ben would work on the banner, and background, on Saturday and then send it me on Sunday to finish off.
Ben did no work on it on Saturday and I have just been told that I now have to do work on it today and try and finish it on my own.

I know how to make things less distorted in the banner though now.
If I go to Edit - Image Size - Resolution, in Photoshop I can change the resolution to make it bigger, then save it as a JPEG, import into Indesign and there it will not distort as much.

We have decided that we might do it all in Photoshop, save as a JPEG and then import that into Indesign, as this will be a lot easier.
I would download the free trial of Photoshop to do this but at home I do not have all the different parts we did in Photoshop, and I would have to download Indesign and Photoshop and export the Indesign file, or different parts to Photoshop. I think this would be time consuming and it would be less hassle just to do it in Indesign.

Sunday, 31 October 2010

Doctor Faustus Personal Response First Draft (1.1; 1.3)

This is my finished review/personal response to Doctor Faustus at the Royal Exchange Theatre. I am not sure what else to add to it but will still keep it labelled a first draft.

PERSONAL RESPONSE (FIRST DRAFT?)

The Royal Exchange’s performance of Doctor Faustus was magical from the start.

The performance started promisingly and jumping straight into the story; my first doubts about whether I would understand everything or not washed away, and I became immersed in the play. After the mood had been set, still early on in the performance, there was a part that made a lot of people jump (including myself) and I thought it was really good, where a dark hellish figure came down from the ceiling. The rest of, at least, the first half was filled with more exciting moments many of which I would have not expected to be that visually stunning in a theatre. I thought the battles and intense scenes were brilliant, a strange dance-like theme running through the whole play.

The crowd were pulled right inside the set – not only was every seat a great position (if one special effect wasn’t very visible to where sat, definitely another one soon would be) but there were candles and books stacked around the edges of the stage and the balconies; chandeliers and neon lights suspended over the stage from the dark above; at parts, characters were almost right among the audience...

The director’s intention was to frighten everyone – “and if we do get it right, it should be absolutely terrifying in places.” I can imagine a young audience being frightened by the play, but although the play was jumpy in parts, it didn’t do that much to scare, at least, myself.

Clever “magic” tricks were performed at points throughout the play (a few by Faustus himself in his all-powerful state), which were shocking – at one point Faustus appears to have even been decapitated, looking very real (at first.)

Some of the costumes were interesting and creative (whilst in some ways also quite useful for the actors themselves), especially the use of masks recurring through the play (the most notorious of these the way Helen of Greece was portrayed, looking and moving like a doll.)

The set looked great all the time; starting and finishing in Faustus’ dark cellar, the scene changes were simply but effectively done – lights and chandeliers came down from the ceiling; dark figures ran on stage and took objects on and off; the most effective was the use of the roll-out carpet that, along with the lighting, drastically changed the colour and feel of each set that was displayed.

Not only were the visuals wonderful, but the sound carried very well in the circular venue, and the use of the plays 38* speakers, placed around the room, paid off quite well. The speakers were used to show voices in Faustus’ head, and also to make, with new technology, some of the things Faustus says echo around the room. I thought this would be used more often and more noticeably, from looking through the programme, but the speakers were still put to quite good use with the voices.

Even in times where there weren’t special effects and action scenes though, namely the second half, the play was still very enjoyable. Although some parts of the play could have been possibly shortened, some scenes were very tense, atmospherical and even emotional. An example is the mystical dance-like scene where Faustus meets Helen of Greece, summoned from hell, and another: the end scene - a slightly new take on the Doctor Faustus ending, as Faustus faces his fate and slowly steps into the grave, rather than being dragged off by demons as he argues against going to hell.

However, as well as in some ways being effective, this new ending and the way a lot of the rest of the play was done offered less of a dark and horrifying atmosphere, one that a lot of people would have expected from this play. The play focused less on the gore and sinister side of the play and a lot in the (modern,) comical side of the play, and in the characters. Although there were scenes that were a little sinister, for example where Faustus is presented the 7 deadly sins in front of him, or where people that plotted to kill him were hunted down and taken away by demons, there were more light-hearted, scenes added to the play that were obviously not in the original, like innuendo parts and comical references. This, as well as being disappointing for some, took away the authenticity of the play, which I thought was a bad thing.

Doctor Faustus is a great play, and this adaptation of it was, in short, pretty fantastic. Although for some (like fans of the play and those expecting a sinister experience) it may have been unsatisfactory, but generally it was a great adaptation for those that love theatre, and definitely brilliant enough to persuade those not too fond of theatre to become more fond of it.

Finished CV and Letter of Application (1.2)

I have finished both and they are in text documents on my computer. This is how they read:

CV

Gabriel McPhillips


5 Holly Bank, Turton, Bolton, BL7 0LP

07790 916 754

gabrielmcphillips@gmail.com

EDUCATION

2013 – 2016 University of Manchester
BA (hons) in Graphic Design
Included -
Advertising
Illustration
Print
Motion Graphics

Turton High School Media Arts College
A Levels 2013
English Lang A
Film Studies B
Graphic Design A

GCSE’s 2011
Cs - A*s in Creative & Media Diploma, History, Spanish, Music, full R.E course and all A’s in core subjects, including Triple Sciences.


WORK EXPERIENCE

Graphic/website Design job in Blackburn 2017
www.dgdesigns.com
Employer: Dave Ronson
I have worked with a team in designing parts of the website for a new Creative Arts centre. We often worked under pressure and with a busy schedule, and for a period of time my work was voluntary. Working there has developed my communication skills, and also my skills in Photoshop, Fireworks and other design programs.

2 Week optional placement at D-room Design Communications Bolton 2016
www.d-room.co.uk
Employer: Darren Smith
I had to for the first time pitch ideas to a team for a number of plans, small and large, and contribute to the final making of some of these. I gained lots of information from here, some due to my asking, which helped me learn about what different situations in the design workplace could be like.

INTERESTS

Film-making and promotion – In my spare time I have made lots of short live-action films with friends and animations using Flash, designing film posters and even DVD covers for them.
Acting - I have attended many drama workshop courses at the Octagon Theatre, and whilst still even quite young, featured in a village pantomime as a key role as well as in school productions.
Creative writing and drawing – I also enjoy writing short stories, novels and comic books, which I also have done at home. Throughout my youth I have also travelled to Manchester to take part in a Creative Writing course at the Bridgewater Hall.
Music – As well as having particular interests and experience in making electronic music, I can also play the piano (grade 4), and the guitar.
Sport – Over the years I have taken part in the school swimming gala, showing my determination to contribute to a greater goal, and have been part of a local karate club.

SKILLS

Language – Can speak good Spanish and learning Japanese.
Driving – Full clean driving licence

Two References available on request.


LETTER OF APPLICATION

I am writing to apply for the job of Senior Graphic Designer, as seen advertised in the Guardian. The opportunity presented is one that I would not like to miss, and I believe I would be a great candidate for it - as well as having a lot of experience in Graphic Design and a great education in the field; I also have the range of skills and the creative mind to take up an important role in a range of different projects.

A key role in the development and promotion of a new Arts Centre, whilst co-operating with a busy team I have had strong, useful experience using my skills in Photoshop, Indesign and Fireworks, within Graphic Design and Website Design. I can present a detailed portfolio easily on request, from this and from my degree course in Graphic Design.

Besides this course, my past achievements include A’s in Graphic Design and English Language at College, and the equivalent to 17 GCSE’s (C’s to A*’s). These GCSE’s include A’s in Maths, English and all three Sciences, and a B in the Creative & Media Diploma.
Since I was young I have been interested in this field; throughout and since my childhood I have completed many personal Media and Creative Writing projects including writing two full-length novels and completing a 30 minute animation with a DVD cover and poster.

I have the motivation to work successfully alone, and also my past experience shows that I have the communication skills necessary to work effectively within a team. Having a range of skills, I can succeed in whatever tasks may be presented to me. I am conscientious, hard-working and reliable, having the ability to think outside the box.
My personal attributes, experience and knowledge ensure that I will make a dynamic impact in this role.

Yours Sincerely
Gabriel McPhillips

Saturday, 30 October 2010

CV writing (1.2)

I have asked my parents, and looked for advice on the internet, on how to write a good CV. I have decided to keep my real current achievements in the CV and then add to it depending on which job I am going to "apply for," for the fake CV.
I have made up a course that could be taken at a good nearby University (Manchester).

Friday, 29 October 2010

Set Design and Costume Design Research and Northwest Research (1.1; 1.2)

Information I have gathered from various websites:

Set designer - Earnings in theatre range from about £18,000 to £23,500 a year. The average salary for a set designer in film and TV is around £30,000.
Designers train on the job, often starting out as assistants or model makers in a design studio or workshop, possibly on a voluntary or low-paid basis. Most set designers have an art-based Higher National Diploma (HND) or degree. The Diploma in creative and media may be relevant for this area or work.
Set designers have above-average artistic ability. They are drawers, painters, sculptors, sewers, and carpenters of the set. Set designers usually start with freehand sketches of what the scene should be. They then move to scale models, working in tandem with the director of the production, the production manager, and writers. Once their plans are finalized, the set designer supervises construction workers who build the sets. They also work with people in charge of lighting and sound. They have to have a strong understanding of theatrical rigging and safety.
They may also have to use computers to design sets and even as the use of technology has increased they may have to design some of the actual set with computer programs.

Costume Designer - Salaries may range from around £18,000 a year to £40,000 or more. However, most costume designers are freelance and have to negotiate a fee, which depends on their track record, the type of production, and the budget available.
Working hours can be long and unpredictable, often including evenings and weekends. Costume designers usually work in offices, studios, theatre wardrobes or from home.
There is fierce competition for jobs, so a strong portfolio and good contacts are essential.
A college degree is not a requirement, but in this highly competitive field, it gives a sizable advantage. Most costume designers today have a bachelor’s degree.

Northwest -
There are hardly any jobs available, on the search engines I used for the other jobs, for these two jobs. This is probably because there are not many theatres or TV productions (that need sets/set designers) in the northwest, and it is more one person who does a lot of the set, instead of a lot of people working on it together, on a middle-scale production.


Thursday, 28 October 2010

Film Production Research and Northwest Research (1.1; 1.2)

Here are summaries of jobs in Film-making

Art Director – Designs and oversees the construction of the sets.

Assistant Director / First Assistant Director – Helps the director by planning the filming timeline and managing the set, the extras etc

Associate Producer – Assists the producer and communicates with both the production and postproduction crew.

Best Boy – The primary assistant to either the gaffer or the key grip.

Boom Operator – Holds the microphone boom near the action to capture the dialog.

Camera Operator – Follows the action with the camera, according to instructions from the director and cinematographer.

Cinematographer / Director of Photography – Carries out the director's vision for the look of a film. The cinematographer also plans and supervises others to achieve the right camera shots, lighting, set design, etc.

Director – Directs all creative elements of a film, from helping hire actors to choosing locations, and makes sure that his/her vision is successfully communicated to the crew.

Dolly Grip – Sets up the dolly track and operates the dolly, allowing the camera and camera crew to move smoothly as they capture the action.

Editor – Works with the director to produce the final cut of a film that both flows well and captures the director's vision for the project.

Foley Artist – Creates sound effects that can't be captured during filming.

Gaffer – Sets up the lighting on set.

Key Grip – The head grip in charge of setting up equipment to enable the camera crew to capture the right shots. This can involve setting up and operating cranes, dollies and platforms.

Line Producer – Handles the budget for a film project.

Location Manager – Scouts locations and obtains permits for filming in those locations.

Negative Cutter – Cuts the actual negative of the film as directed by the editor, director and others.

Postproduction Supervisor – Coordinates the processes and workers involved in finishing the movie after filming has wrapped.

Producer – Runs the business end of a film project, from finding a script to hiring to finances.

Production Assistant – Handles a variety of small tasks necessary for daily operations on the set.

Production Manager – Manages the many business aspects of a production, from getting the right equipment to arranging housing for the cast and crew.

Production Sound Mixer – Records sounds and blends in musical selections to create the final soundtrack for the film.

Set Designer – Responsible for executing the construction of the set according to the art director's instructions.


I am particularly interested in being a Director, a very desirable job, Art Director or some kind of arty job under that area, and Editor.

To get into the film industry, the main starting job is that of a Runner, whatever the previous training, who does usually quite simple tasks like distributes scripts, delivers equipment, greets visitors.. etc. About 10K to 16K pay, experience needed, competition high. Runners are often freelancers.

There are many courses that can be taken to get into film, and it is important to get lots of contacts. Getting into making a low budget film could get "you" noticed.

Skillset is the Sector Skills Council for Creative & Media, with resources and information to help people to progress up the ranks.


Searching jobrapido.co.uk for film jobs in the northwest I have found lots of jobs for film crew, like editors and camera operators, with quite low pay for most of them.

Experience (work experience, runner experience, maybe other jobs experience) would be needed for these jobs as well as probably a completed university course..

Working through sheets on jobs (1.1; 1.2)

I am working through the (help) sheets we were given on researching creative&media jobs before I go to research in detail about more jobs.

What kind of performance art venues are there? (local area)
Producing Theatre - A theatre that produces it's own shows in-house, with usually mainly the same team of in-house staff/actors, e.g the Octagon
Receiving Theatre - A theatre that does not produce its own shows and puts on shows from touring theatre companies, e.g the Lowry
Art Centre - A community centre with focus on the arts, holding things like theatre spaces and workshop areas, e.g Spectrum arts
Concert Hall - A cultural building with a hall for concerts, usually classical e.g the Bridgewater Hall

Where is the media? (in your local area)
Newspapers - Manchester Evening News, Bolton Evening News, (Daily Mail, The Guardian/Observer)..
Radio - BBC Radio Manchester, Bolton FM, XFM, Classic FM, Galaxy Manchester, Heart, Rock Radio, Tower FM, BBC Radio 1 2 3 and 4..
Television - BBC..
Video and audio - Studios, DJs, film producers/editors in BBC etc..
Photographers - Professional photographers shooting for things like Sports Direct and some TV etc, and also some doing simple wedding photos etc..

Where can you see visual arts? (local)
Venues -
Galleries - Manchester Art Gallery, Whitworth Art Gallery, Tate Liverpool, Salford Museum & Art Gallery, Bolton Museum and Gallery..
Museums - Blackburn Museum, Bolton Museum, Bronte Parsonage Museum, Imperial War Museum North, International Slavery Museum, National Media Museum, Salford Museum..
Exhibition Spaces - Manchester Conference Centre, The Lowry, Cornerhouse, Manchester Central Convention Complex,
Production -
Filmmakers - film studios, or independent - Liverpool film studios, IQ Media, BBC
Advertisers - advertising companies, working with other companies - D-room, Design Devision
Painters - independent, spaces in galleries, theatre set production, interior decorating - Royal Exchange Theatre, The Lowry, Bolton Gallery, various interior decoration places
DJs - independent, performing at local clubs, mobile DJs - Roadhouse, Mobile disco hire
Stage Management - performance venues, art centres - Octagon, Royal Exchange Theatre
Graphic Designers - advertising, posters for venues, website design - Design Division, IM design
Sound Engineers - theatres, clubs, music venues - MEN arena, Manchester Academy
Sculptors - independent, spaces in galleries, theatre set production - Royal Exchange, Bolton Gallery
Actors - theatre, promotion, TV/radio, in museums, art centres - Octagon theatre, BBC, Imperial War Museum
Curators - museums and galleries, Imperial War Museum, Manchester Art Gallery
Photographers - independent or for companies, shops or TV - D-room, various independent photographing companies
Set Designers - theatres e.g Octagon, Royal Exchange
Producers - TV/radio, theatre - BBC, Royal Exchange
Fashion Design - for shops, costume design in theatre - various independent fashion design shops, theatre
Digital Illustrator - promotion, advertising, posters for theatres etc, editing, website design

Wednesday, 27 October 2010

Banner Progress (1.4)

(in school in the holiday)

I have imported all the pictures into Indesign again, at their original resolutions, and removed the white from the background.
Things still need to be rearranged and a background needs to be created.

Banner Progress (1.4)

(in school in the holiday)

Left to do the rest of the work on my own (except for the background that Luke said he would work on), I have struggled using Indesign.

I have imported the boxes that we have done into Indesign, where we are supposed to finish the banner. The banner is meant to be two sided, and to fill the other side as well as this one we intended to add opinions and other picture boxes in, as I said before. However, we have not managed to complete these other boxes and do not have much time left.

There was no problem in importing the boxes into Indesign, but when I imported the map, I had to make it bigger and it made the brush strokes that I drew over the picture with distorted looking and blurry.



I have drawn over it in the Indesign brush tool now and it looks okay.

To put everything together properly, I need to remove the white behind the pictures. I have found out that I can only remove the white if the picture is a JPEG, and in this case it is not, and is directly imported from Photoshop, therefore I cannot remove the white.

I tried to save just the highlighted map and lines drawn over it on its own, but as it was imported into Photoshop from Indesign, it would not let me edit it.

Instead, I will have to re-save the original map in Photoshop (as a JPEG), to remove the white background, and then re-draw the lines on it.





I have done this, but as the image is now a JPEG, when I increase the size of it, the whole thing goes blurry and not just the outline.


I have now realised I need to export parts of the banner (the boxes) as JPEGs as well to get rid of the white parts, so I have a folder with all the different parts in it.

Tuesday, 26 October 2010

Banner Progress (1.4)

(in school in the holiday)



Banner Progress (1.4)

(in school in the holiday)






I have added some finishing touches to the boxes that I have done, making them smaller so the text fits them better, and we found the font we were originally using wasn't very easy to use or see, so we changed that.

Monday, 25 October 2010

Banner Progress (1.4)

(in school in the holiday)



I have done almost 2 boxes for the banner, and I made the map.
Ben has done 2, Luke has done the title.
This week (half term) we need to go to school and get work done whilst we can, to finish or get as far as we can.

Saturday, 16 October 2010

Banner Progress (1.4)










As we had already discussed, we would have a map with arrows coming off it to boxes where we would talk about different places in the North-west. Some boxes will be on one side and others will be on the other, with other boxes containing people's opinions on one of them as well.
I have done one box, and have started a little bit of the next.
Ben has done another one, and a little bit of the next.
Luke has sorted out the title for the banner and has found a background for behind the text on one of the boxes.
The problem is, (we will reduce the opacity) most pictures we get are too small a size to put behind such big files.

Wednesday, 13 October 2010

Graphic Design Northwest Research (1.1; 1.2)

Searching this website http://www.jobrapido.co.uk for graphic design jobs in the Northwest of England I have found lots and lots of jobs in graphic and web design, ranging from around 20K to 50K year. The less pay jobs do generally just not require much experience, one paying around 17K per year requiring only experience in Photoshop and Illustrator.

Video Game Design Salaries (1.2)

I have now found salaries for various video game design jobs.

Artists: $40,000 to $65,000
Animators: $45,000 to $70,000
Lead Artists / Animators: $65,000 to $80,000

Game Designers: $40,000 to $70,000
Creative Directors / Lead Designers: $45,000 to $90,000

Programmers: $50,000 to $90,000
Lead Programmers: $75,000 to 100,000
Technical Directors: $90,000 to $120,000

Audio Designers: $65,000 to $75,000
Music Composers / Musicians: $65,000 to $90,000

Video Game Testers: $25,000 to $45,000
Lead Game Testers: $40,000 to $60,000

PR Marketing: $50,000 to $85,000

Graphic Design Research and Salaries (1.2)

I have chosen another job to investigate into, out of about 5 that I am going to do. Jobs under graphic design are:

Creative/Art Director - In charge of creative team consisting of any of: artists, graphic designers, photographers, copywriters and production staff. Make sure they are doing what they should be and they make decisions on the visual elements of the project and give the final say on a selections of models, art, props, colours.

Layout Artist - deals with the structure and layout of images and text, for magazine work, brochures, flyers, books, cd booklets, posters etc. typeface, title, photos etc

Brand Identity Designer/Logo Designer - concerned with visual aspects of a companys brand or identity, how the company wants to be seen - logo or signage used in business cards, stationary, packaging, media advertising, promotions, etc. brand identity designer firm often worked with

Flash Designer - operates flash, making interactive movies on the web.

Illustrator - illustrates ideas for books, magazines etc. uses pencil and paint, digital formatting etc

Technical Illustrator - three-dimensional images and sketches, mvoing illustrations for animated productions, commercials, movies etc

Photo Editor/Photoshop Guru - using photoshop and programs like it to design

Photographer - photos appopriately for whatever

Pre-press Technician - printing process has three stages: prepress, press and binding. pre-press involves checking proofs for errors and transforming text and pictures into finished pages

Web Designer - pages, layout, graphics. put everything together and change the style of the site.

Wages are around 35K, between 20K and 60K, most on contract, freelance. Very competitive. Graphic design degrees are available and very beneficial.

I am most interested here in the jobs: Web Designer, Flash Designer, as well as a general artist or art director.

Friday, 1 October 2010

JOBS IN THE NORTHWEST (1.1; 1.2)

This is a list of other creative&media jobs I have found that might be available in the Northwest:
(General) Design:
advertising, video game, costume, exhibition, fashion, graphic crafts, graphic, industrial, interactive, interior, medical/technical illustrator, model maker, product, stage, textile, textile maker
Theatre (and cinema):
actor, agent, artistic director, arts administrator, box office staff, choreographer, musician, costume designer, dancer, events staff, finance staff, front of house jobs, IT staff, lighting technician, make-up artist, manager, production manager, props maker, rigger, special effects, stage designer, stagehand, teacher, wardrobe assistant, theatre director, technical manager, carpenter
Art/art galleries/museums:
agent, artist, animator, art editor, art exhibition organiser, art handler, art valuer, artistic director, arts administrator, box office staff, cartoonist, development/education staff, finance staff, front of house, gallery staff, illustrator, IT staff, lighting technician, arts centre manager, museum assistant, promoter, sculptor, technical illustrator
Music:
sales staff - music distribution and music retail, DJ, community musician, (band)
Craft:
studio jeweller, illustrator, gold/silver smith, medical illustrator
Advertising:
copywriter/director, finance staff, advertising account executive, "cartoonist"
TV:
camera operator (PSC TV) (studio and OB), boom operator, broadcast journalist
Literature:
teacher, editor, author, critic
Fashion:
garment technologist, footwear designer, fashion designer, milliner

Video Game Design Northwest Research (1.1; 1.2)

So I have already investigated into a job I am interested in, but remembering that I should be investigating jobs in the north west, I need to look at whether I can actually do anything with this.

I have looked into jobs in game design in the north west and there is not much to offer. I searched through the website www.gamesindustry.biz for jobs and I found 6 jobs, here http://www.gamesindustry.biz/jobs/search?skills=11&locations=7.
There are 4 different companies looking for senior game designers one a designer. Senior game designers need general experience in previous designing and the designer job says experience is needed with the program Maya. The salaries for these range from about 25-45K DOE.

I have found another website and searched for game design Manchester. There are about 10 jobs available on this website. There are simple IT tester jobs, testing for bugs and helping out, at about 25K. There are Software Developing jobs at about 28K which require experience with C# and C++.

I also searched for game design courses in the Northwest and found one at Manchester College: Media - Games Development Level 3 National Diploma.
Requires 4 GCSE's at Grade B or 5 at C, including maths and English, 16-19. It contains working with 3D programming and modelling.

Wednesday, 29 September 2010

More banner ideas (1.4)














We are not going to include Cumbria in our design because it does not have any notorious Creative&Media places and it takes up a large amount of the map. We have found out that we have to basically do two banners but they will be stuck back to back. We are going to keep the map idea, having the map in the centre - ish, and have arrows coming off it. On one side we will have the title, and 2 places coming off the map, and on the other side we will have the same map, with 3 places coming off it.

Confirmed venues we are doing are:
The Beatles Museum (Liverpool)
The MEN Arena (Manchester)
The Lowry (Manchester)

Other possibilities:
Octagon, or the Albert Halls (Bolton)
Science and Industry Museum (Manchester)
Imperial War Museum (Manchester)
Manchester Art Gallery

We have already done the map part. I got a picture of a map of the Northwest off the internet and drew over it in photoshop, and then coloured it in our preferred colours and put the titles in.
We will continue to work on it as a group next lesson we can use photoshop.

Sunday, 19 September 2010

Video Game Design Research (1.2)

I am investigating video game design to find a job that I can write a good CV and letter of application for.
As I have researched, in video game design there are about 8 main categories of jobs: Concept/storyboard artists; character artists & animators; level designers; texture artists; programmers; interface designers; sound/audio; professional testers.

Concept/storyboard artists - do initial sketches and paintings of characters, levels, vehicles and other elements of the game. Character artists and level designers often do this role as well as their main role.

Character artists & animators - work with 3D programs (Maya, 3DS Max) to produce the characters and objects that make up the games.

Level designers - designs sections of the game, creating the game environment.

Texture artists - give skins to levels and characters. They map realistic textures and designs onto the game elements.

Programmers - work on the video game engine. They make the game work when you play it. C++ is the main programming language for most game programming.

Interface designers - make the menus, HUDs and buttons etc.

Sound / audio - work on the soundtrack and sound effects in the game.

Professional testers - put long hours into playing video games, finding bugs and problems, taking paths that might usually be strange to investigate all parts.

I am most interested in character design and animation, or level design, maybe programming.

"To pursue a career in video game character design, advanced technical training in graphic design and computer animation is needed. There are degree programs available in colleges, universities and vocational schools across the country. In these you can learn how to use state-of-the-art computer software and hardware, to create full video games. This will include learning to use basic language like C++, and also design programs like Maya or 3DS MAX.
A video game design course will include technical training in most areas of video game design.
Through an education in game design you will have portfolios to display to potential employers.

An environment design artist for a video game is similar to a set designer in a movie industry, so they have to know what objects to use in which settings etc. They need to make their environments adjustable to fit changing moods, times and storylines, working with all parts of the team.
They will also use software like Maya, 3DS MAX or Softimage XSI, but also Photoshop for some texture work.

For a career in video game programming, you need to know about video game design and video game programming, in-depth about either -
Visual Basic - high level, quite easy, good for turn-based games, handles graphics and processing
Java - good at handling motion, and handling distributed processing over the Internet, quite easy, becoming more popular for interactive games
C++ - handles most things, objects and graphics, processor based, steep learning curve, experience counts. Microsoft Visual Studio's C++ compiler/debugger is most used.
MEL. - Maya scripting language.
C++ is the most important. Many programmers work with all of them."

From this further information I am more interested in the character design and animation; the comparison between set design and environment design has shown me I probably wouldn't be as good at that as other things. Scripting seems difficult and maybe boring, especially with the steep learning curve for C++.

First banner ideas (1.4)

We have been told the full description of our scene unit, including the four different objectives.

1.1 - Logbook
1.2 - Design a CV and letter of application for a desired job
1.3 - Review a performance in the north west
1.4 - Produce a banner about the scene in the north west

I will display my logbook on this blog and display all my research and findings on here as well.

We have put ourselves in groups and are working on the banner (my group is a 3 with Luke and Ben S). We have decided to include in it: the MEN arena, the Lowry, and Manchester art gallery. We are considering adding also 2 of the following: the Albert Halls (Bolton), the Beatles museum, the Imperial war museum (Salford), or any other ideas we may have later. We don't want to center too many of the places in the Manchester area, therefore it would be a good idea to use the Beatles museum which is in Merseyside. There isn't much creative&media stuff in Cumbria, and so far we have not found anything significant in Cheshire or Lancashire.


For the banner we are thinking that we could put a map of the northwest in the middle, like above, and surround it with the places to visit, with arrows pointing to the certain places on the map.

Sunday, 12 September 2010

Albert Halls (Bolton) (1.1; 1.4)



INFO

Comedy, dance, music, family events
examples -

Weddings
At The Albert Halls we understand that your wedding or civil ceremony is one of the most important days of your life.
Our venue, our experienced and professional team of staff of staff and our fabulous catering all combine to make The Albert Halls, Bolton an inspiring choice for your big day
Why not give us a call and arrange a meeting with our Ceremony Planner to discuss your specific requirements

Banqueting and conferencing
Totally refurbished in recent years and with all the latest technology, the Albert Halls offers excellent facilities for conferences, exhibitions, meetings, product launches, training courses, dinners and full scale banquets.

Catering is tailored to individual requirements from our extensive range of menus, from a deliciously simple buffet lunch to a full mouth-watering banquet, while delegates can relax over pre-dinner drinks in one of our two licensed bars.

General Enquiries

The Albert Halls
Victoria Square
Bolton
BL1 1RU
http://www.alberthalls-bolton.co.uk/how-to-find-us

JOBS

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The Lowry (1.1; 1.4)


INFO

Set in a magnificent waterside location at the heart of the redeveloped Salford Quays in Greater Manchester, The Lowry is an architectural flagship with a unique and dynamic identity. Rising from the regenerated docklands, it is a welcoming building, designed to reflect the surrounding landscapes and flourishing waterways, in its glass and metallic surfaces.

The Lowry opened on 28th April 2000, bringing together a wide variety of performing and visual arts under one roof. Opening its door to the best in entertainment and education in the arts, The Lowry aims to give everyone access to new areas of creativity and to embrace its broad community.

The Lowry houses two main theatres and studio space for performing arts (1,730, 466 and 180 seats respectively) presenting a full range of drama, opera, ballet, dance, musicals, children's shows, popular music, jazz, folk and comedy and gallery spaces (1,610 metres of floor space); showing the works of LS Lowry alongside contemporary exhibitions.

The Lowry is triangular in shape, to fit with its site at the end of Pier 8. In area it is the size of 5 football pitches. The building stands on 803 concrete piles sunk down into the bedrock; it was made from 48,000 tons of concrete, 2,466 tons of steel and 5,263 sq metres of glass.
From the outside, it has a ship-like appearance, especially when viewed from across the canal. This maritime feeling transmits through to the interior as well. Standing just outside the Lyric Theatre, you can see the porthole windows in the Tower and the stairways and landings that look like ships' gangways.


COMMUNICATION AND EDUCATION TEAM

Working in conjunction with the galleries and theatres programmes and in partnership with visiting artists and companies, the Community and Education Team offer a wide range of in-house and outreach activities that are accessible, entertaining, educational and inspiring.

The work of the department covers formal education and projects with primary and secondary schools, engaging over 8,000 school children each year; informal arts activities; short courses and weekend masterclasses in both the performing and visual arts. We also create performances and exhibitions with members of our local community which are presented in the theatres and galleries.

EDUCATIONAL VISITS

No other venue in the North West can offer the range of creative opportunities that you will find at The Lowry. Whether you are a Primary, Secondary or F.E teacher, The Lowry has a programme to suit your needs. School visits to The Lowry can support and inspire learning in both visual and performing arts, and through our education programme pupils can explore their own responses to our exhibitions and theatre shows.

In addition to workshops we offer teachers resources and training as well as a public space for your pupils to perform.

THEATRE


Past and recurring events - http://www.thelowry.com/events/archive/

"The Studio"

Exciting, innovative and utterly unique, The Studio at The Lowry is a space with a distinct identity – not to mention a strong sense of adventure. This season sees The Studio build on its reputation for excellent and original work with a brilliant mix of new theatre and development projects, as well as a continued commitment to other artforms such as film and dance.


GALLERY

The Lowry cares for the largest public collection of the artist’s work, and it is shown alongside important loans from private and public lenders around the country in our permanent exhibition, Lowry Favourites.

If you would like to have an audio described tour of the galleries please book at least 2 weeks in advance by contacting the Box Office on 0843 208 6000.

And don’t forget The Lowry Shop has the largest range of LS Lowry books, postcards, posters and other gifts in the country.

Free Talks
Talks on LS Lowry
Every day at 12.00 and 2.00 in Lowry Favourites.

What’s in a Picture?
A 15 minute talk, with activities, specially for families.
Every Saturday and Sunday at 2.30pm in Lowry Favourites.

Gallery Opening hours:

Meet Mr Lowry film: shown from 10am daily

Galleries open: Sun – Fri from 11am; Sat from 10am

Galleries close: 5pm daily


CURRENT EXHIBITIONS for idea of types of exhibitions


Everyday People
One artist. Two days. Eight locations. 1,000 nude people. Spencer Tunick comes to The Lowry this summer.
Unlocking Salford Quays: The Inside Story
In this special exhibition, you can ‘unlock’ the past, see the artists’ drawings and models for our new Quays Sculpture Trail and tell us your memories and impressions of the Quays.

Mister Sixties Philip Townsend’s Portraits of a Decade
From Twiggy to The Beatles, Philip Townsend’s photographs capture the sixties as they swung. Don’t miss this stunning exhibition which presents a selection of his most iconic shots.

Invitation To The Ballet
Ninette de Valois and the story of The Royal Ballet. A collaborative exhibition with the Royal Opera House and the Lowry Galleries.


LOCATION